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Thread Statistics | Show CCP posts - 1 post(s) |

Santa Anna
Caldari Blackguard Brigade
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Posted - 2007.07.30 16:45:00 -
[1]
Some baseless assumptions here
-most people use a nos to get a little boost or because they don't like missiles or whatever
-A few people rampantly abuse nos, filling their high slots even when they have bonused hardpoints left.
-This latter group, rather than the former, are the people whining about the change with little information about its effect on specialized ships and without trying it out.
Baseless conclusion ==> Nerf Nos MOAR _____ CPU Love |

Santa Anna
Caldari Blackguard Brigade
|
Posted - 2007.07.30 16:51:00 -
[2]
Originally by: Kraken Sra'vik
Originally by: Santa Anna Some baseless assumptions here
-most people use a nos to get a little boost or because they don't like missiles or whatever
-A few people rampantly abuse nos, filling their high slots even when they have bonused hardpoints left.
-This latter group, rather than the former, are the people whining about the change with little information about its effect on specialized ships and without trying it out.
Baseless conclusion ==> Nerf Nos MOAR
If a module gets nerfed, and the "specialized" ship is left completely alone, there will be no difference between the specialized ship, and the normal ship. Other than that the specialized ship will be nerfed less.
I'm not sure there's reason to believe that CCP won't tinker with pilgrim/curse, seeing as how their bonuses just went from the best in the game to something less than the best in the game. _____ CPU Love |

Santa Anna
Caldari Blackguard Brigade
|
Posted - 2007.07.30 16:53:00 -
[3]
Originally by: Lt Angus Edited by: Lt Angus on 30/07/2007 16:49:14 Funny one of the ships least affected by this is nos domi, the nerf only hurts ships with 1 or 2 nos
You may want to reread the devblog. You only drain energy when you have less than your opponent.
The "nerf" boosts ships with 1-2 nos and cap-hungry weapons a great deal. _____ CPU Love |

Santa Anna
Caldari Blackguard Brigade
|
Posted - 2007.07.30 16:56:00 -
[4]
Originally by: General Apocalypse
Welcome to I-Win Interceptor/Vagabond Online
You could use a Huginn, or a destroyer, or an AF.
You might have to change the composition of your gangs to deal with the fact that nos is no longer an automatic win module in small-scale/solo pvp. _____ CPU Love |

Santa Anna
Caldari Blackguard Brigade
|
Posted - 2007.07.30 18:05:00 -
[5]
Originally by: General Apocalypse
Originally by: Santa Anna
Originally by: General Apocalypse
Welcome to I-Win Interceptor/Vagabond Online
You could use a Huginn, or a destroyer, or an AF.
You might have to change the composition of your gangs to deal with the fact that nos is no longer an automatic win module in small-scale/solo pvp.
Hugin yes , all the other do some kills yoursef then post
If you mix some AFs or destroyers in with your BS gang then an inty gang won't bother you. They don't have the range to snipe the smaller stuff and can't single it out without getting into web range of the BS. Of course if your AFs/Destroyers run away from the BS gang they're dead pretty quick, but that's playing their game rather than forcing them to play yours.
If you want to talk solo, then a Hawk/Harpy or a Cormorant will give a long-range inty a problem. An AC Thrasher will give problems to any inty in web range.
You may not kill inties with these ships (the inties can run), but you'll give them trouble if they try to mess with your BS gang.
Vaga is very hard to kill without a Huginn and frigs/destroyers are of little help. The smaller ships were for the inties, not the Vaga, but I thought that obvious. _____ CPU Love |

Santa Anna
Caldari Blackguard Brigade
|
Posted - 2007.07.30 18:19:00 -
[6]
Originally by: Tenpun M
Originally by: AnKahn Oh, and this is an extension of the passive tank nerf.
Can I guess your position on that one???
actually i don't think it is really, an active tank will still be disadvantaged by NOS. A passive tanked ship with 0 cap will still be 100% effective & render NOS on the attacking ship useless.
This change will have negligible effect on passive tankers.
It won't hurt any active tankers relative to the status quo. (Non-Nos ***** division)
It will help active tankers who are strapped for cap before nos as they can no longer be nossed.
==> good for active tankers. _____ CPU Love |

Santa Anna
Caldari Blackguard Brigade
|
Posted - 2007.07.30 18:21:00 -
[7]
Originally by: n0thing If I wanna risk
...
Doesnt change anything.
That's the change. _____ CPU Love |

Santa Anna
Caldari Blackguard Brigade
|
Posted - 2007.07.30 19:03:00 -
[8]
Originally by: n0thing
Originally by: Santa Anna
Originally by: n0thing If I wanna risk
...
Doesnt change anything.
That's the change.
Well, I didnt say im against the change, I fly nosf-domi myself and dont intend to be against it.
It boosts cap using weapons a little, now we can fire while nossed, and it boosts Amarr since their damage source is always cap using.
So yea, sure why not, just Curse pilots need to be more carefull now. As for whiners win...well, mod that was giving you cap in expense of nothing, wasnt a good thing. Maybe it was in the past, but when it became a trend....it needs a change.
Sorry, that was my point and I was trying to flex my forum-fu. If you want to nuke someone's cap, you have to face a risk/cost by either nuking your own cap then using nos or by using neuts.
I imagine a well-piloted curse will be nearly as effective as before. The judicious use of neuts will be more important, but pilots who can't use neuts effectively probably shouldn't be killing BS's in a nos/neut cruiser anyway. _____ CPU Love |

Santa Anna
Caldari Blackguard Brigade
|
Posted - 2007.07.30 19:06:00 -
[9]
Originally by: Ethan Hunte something like utility slots would have stopped the abuse of NOS without nerfing the specialty ships.
Nos hardpoints may not have been practical to implement. Modifying the pilgrim/curse bonus probably makes more sense than adding a new family of hardpoints to the game. _____ CPU Love |

Santa Anna
Caldari Blackguard Brigade
|
Posted - 2007.07.30 19:21:00 -
[10]
Originally by: Sazkyen I'm thinking about aborting my Gallente BS skill training.
Why? Gallente BS get a huge boost out of this. _____ CPU Love |
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